

While one can choose to reduce the brightness but that’s not an intelligent choice to make as it decreases visibility and increases the strain on the eyes.

After sunset, the white screen will make things comfortable, and the dark mode is preferred. So if it’s the day, and there is ample light coming from the window, the light mode works well. Not everyone works in the dark all the time, and some people would like to switch according to sunset and sunrise. From the creator of The Dark Eye: Chains of Satinav, The Whispered World and DeponiaĮsta descripción ha sido proporcionada por el autor del programa.Why do people want to switch between Dark and Light Mode? #.Beautifully hand-drawn 2D backgrounds and high quality 3D game characters.Follow the story of two unique characters through two different time periods.Dive into the world of The Dark Eye, and explore mystical places such as Draconia, an ancient temple built by dragons.Epic fantasy soundtrack and high quality voiceover to draw you deep into the game.Each chapter in Memoria features opulent graphics, epic locations, a thrilling fantasy crime story and a unique puzzle design that differs from chapter to chapter. Over eight chapters, players control both Sadja’s and Geron’s fates, involuntarily interacting with each other and bridging over 500 years of time. Point & click adventure game puzzles get a unique twist by adding magical features – and a wise, talking staff. Memoria combines classic point & click adventure gameplay with the features of The Dark Eye, one of the most successful RPG universes known in the fantasy world. The quest for answers soon leads to a chain of events that connects both Sadja's and Geron's stories, threatening to turn the present into a grim reflection of a long forgotten past. But Fahi is only willing to help Geron if he agrees to solve a puzzle which Fahi has seen in his dreams. To give her back her human form, Geron needs the help of the mysterious merchant Fahi, who has magical powers. Geron’s eternal love, Nuri, has been turned into a crow by an evil curse. Sadja, a Southern princess, has an unstoppable desire to become the greatest hero in history – by joining and succeeding in the biggest war Aventuria has ever seen: The war of the Mages, fought in the middle of an uninhabitable desert.īird catcher Geron lives almost 450 years after the Great War. The game combines point & click gameplay with unique magic skills. Two stories, two main characters, one epic experience: in Memoria, players travel through different time periods, while following two distinct protagonists: Sadja, a southern princess who wants to be a war hero, and Geron, a bird catcher who wants to lift a curse from his girlfriend.
